The public proof layer behind Taylor Sando's work on AI-agent control planes, Sitelayer, and research-driven system design.
Every system below is live, screenshot-honest, or marked private — no slideware. This is where the claims on taylorsando.com get verified.
Teams adding agents, automation, or orchestration to real workflows and needing clearer boundaries before scale.
Control Plane, Sitelayer, and the machinery that connects evidence, tasks, research, and code.
taylorsando.com is the concise entry point. Sandolab is where live systems, research threads, and proof surfaces stay inspectable.
The public story is now narrower and more concrete: Control Plane is the agent infrastructure, Sitelayer is the product proving ground, and the research loop keeps both tied to evidence instead of drift.
Mesh is the authority kernel for task routing, runner state, file activity, research deposits, beliefs, telemetry, and operator surfaces.
The work is about defensible autonomy: leases, assignments, review gates, evidence, and a real audit trail for agent work.
Sitelayer is the construction-ops product loop: blueprint takeoff, estimating, crew scheduling, rentals, inventory, QBO sync, and field feedback.
It is also where capture_session_id, support packets, context work, product trace, and deterministic workflows are being forced into a real product shape.
Browser-backed research, ontology notes, product traces, and agent outputs feed a loop of deposits, synthesis, follow-up questions, and implementation work.
The goal is not a demo graph. It is a system that remembers why work exists and which evidence should change the next task.
This site is where the consulting claims connect to live systems and current research. It is not the short pitch; it is the surface you open when you want to inspect how the work thinks.
Mesh, Orchestrator, OCC, and Console cover file activity, routing, policy, and operator-facing workflows.
Sitelayer pushes the architecture through real construction-ops workflows, capture sessions, support packets, and product-trace handoffs.
Digital ontology, payment ontology, and belief maintenance keep vocabulary, delegation, and evidence coherent.
Sitelayer, Learn, WinWar, tracking and overlay systems, Hockeypedia, and simulations act as live proving grounds.
Worktree isolation, task routing, review hooks, operator visibility, and the surfaces needed to keep agent work defensible.
Seed, collect, synthesize, and follow up on research topics without losing the thread between source material and decisions.
Ontology work for control planes, payments, and broader digital systems when the vocabulary itself is part of the architecture problem.
Game systems, overlay tools, analytics, and the Learn workbench give the architecture pressure from real interfaces instead of staying abstract.
Use taylorsando.com for the concise consulting version. Stay here when you want to inspect the proof layer in public.
Public systems and experiments that show the range of the lab. They are supporting proof, not the main consulting offer.

yard.sandolab.xyz — one backyard, one food web
One unified isometric backyard where every sim shares the same clock, weather, and economy: an ant colony, a bee hive, a bird feeder, hummingbirds, butterflies, squirrels, a pond, and the night shift all trade nectar, seeds, insects, and soil through a single ledger. Lean into colony, hive, or feeder perspectives — some open live cutaway views — and the yard keeps living while you're away.

city.sandolab.xyz — watch-only city-builder ecology
A city-builder-inspired simulation where city hall, demand, roads, services, traffic, taxes, land value, pollution, fires, festivals, and construction pressure all run without player controls. You only watch the planner's choices and the consequences compound.

civ.sandolab.xyz — 8,000 years of watch-only world history
A generated 2D world map where a random number of civilizations begin in 5000 BC and keep expanding, splitting, trading, fighting, migrating, and urbanizing until 3000 AD. You can zoom, pan, change speed, or roll a new seeded world, but the map writes its own history.

tidepool.sandolab.xyz — top-down rocky pool with a tide cycle
A top-down rocky tidepool with anemones, hermit crabs, sea stars, mussel beds, and a 4-minute tide cycle. At low tide anemones close and a gull occasionally swoops in; at high tide everything submerges and ripples scatter the surface.

bonsai.sandolab.xyz — one tree, real wall-clock growth
A single juniper growing in real wall-clock time. Branches mature, leaves bud, new sprouts emerge. Click any leafy tip to prune that branch and everything downstream. The tree's progress is saved to localStorage so it keeps growing between visits — leave it for a day and come back to find new growth.

aquarium.sandolab.xyz — living ecosystem with a full food chain
A side-on aquarium tank with tetras, guppies, angelfish, gouramis, sharks, shrimp, snails, crabs, anemones, and plants. Full lifecycle: eggs hatch, juveniles grow, adults reproduce when well-fed, prey flee predators, dead fish sink and feed the scavengers. Drop pellets, place any species into the tank, and watch the food chain settle.

otter.sandolab.xyz — sea otters foraging, playing, sleeping
A six-otter raft simulation. Otters dive for clams, urchins, fish, and the occasional rock to play with; eat what they catch, groom themselves with both paws, sleep with paws over their eyes, play in pairs, and scatter when an eagle's shadow passes overhead.

8ball.sandolab.xyz — physics + voice packs + horoscopes
A 3D Magic 8-Ball with multiple die shapes, voice packs, a council-of-three mode, a tarot spread, share-able state, and a CRT/Konami easter egg. Built to test how far a single-page WebGL toy can stretch.
impossible-box.sandolab.xyz — useless-box mechanism with attitude
A tabletop useless-box toy: flip the lever or pry the lid, and the octopus inside opens the box just long enough to shut the switch off again. The timing varies between snap strikes, fakeouts, ink clouds, and lid tantrums.
sando-tracker, learning-overlay, Learn, personal-usability
Current attention, overlay, and learning-surface work across a monitor-focus service, world-model editor, X11 HUD experiments, Learn, and desktop attention services.

Strategy-game engine, replay, projection, and tutorialization
A strategy-game research project built around a TypeScript engine and browser projection layer, focused on legality, consequence, replay, inspection, and guided onboarding for complex state.

chess.sandolab.xyz — Stockfish play, puzzles, LLM coaching
A self-hosted chess training app: play graded games against Stockfish, drill adaptive Lichess puzzles, get LLM-written explanations of blunders and critical positions, and run spaced-repetition endgame drills — all behind a single-user Tailscale endpoint.
Layered thesis, belief maintenance, and stack-model research
A living ontology research corpus mapping delegation, authority, retrieval, trust, and control surfaces across the digital stack, with Mesh-backed belief maintenance around the long-form thesis.
learn.sandolab.xyz - standalone Mesh-backed study desk
A personal learning workbench extracted from the control-plane console: Today aggregator, library/PDF reader, spaced recall, glossary, ontology atlas, bridge signals, proof exploration, sessions, and diagnostics.

Construction operations platform and capture loop
An active construction-ops product for exterior cladding contractors: blueprint takeoff, estimates, crew scheduling, rentals, inventory, QBO sync, and feedback capture tied back to reviewable work.

Trade lineage and NHL data work
Hockey data project focused on trade lineage, player/game ingestion, and public analytics surfaces.
Across these projects I'm extracting one pattern: product usage becomes structured evidence, becomes a reviewable concern, becomes an optional dispatch, becomes an auditable callback. It is running inside Sitelayer today; the reusable kit is being pulled out in the open.
Structured evidence from real product use — not a screenshot in a Slack thread.
A reviewable work item with the evidence, context, and identity attached.
Optional handoff to a human, an issue tracker, or an agent runner — under policy.
An auditable “what actually happened to this report?” resolution timeline.
The same loop, packaged for your product, with your own accounts and store.
Agent dispatch is pluggable. Sitelayer dispatches to my private agent fleet today — but the contract is a swappable adapter, so it can just as well point at your own runner, GitHub, Linear, or a human review queue. The private backend is the reference implementation, never a requirement.
One public proof thread is the research workflow: notes, deposits, and open questions turning into a repeatable loop of collection, synthesis, and follow-up.
Topics can be researched by Claude, Gemini, and Codex in parallel, with synthesis capturing agreement and disagreement.
The workflow uses deposit counts, source variety, and review steps before a topic is treated as synthesis-ready.
Each synthesis surfaces new follow-up questions that can spawn the next topic. The system gets more useful as the loop continues.
Current research tooling includes literature-scanning work tied to active topics so external sources stay connected to the control-plane agenda.
These are the research threads feeding the control-plane work, product experiments, and consulting decisions in public.
Ongoing work to keep the lab's ontology, notes, task history, and evidence layer coherent as new work lands.
Treats knowledge curation as a live control-plane concern rather than static documentation.
A living thesis on delegation, authority, identity, retrieval, trust, and control surfaces across the digital stack, with Mesh-backed belief updates around the long-form corpus.
Treats digital infrastructure as an ontology and governance problem rather than just an app or protocol inventory.
Exploring the vocabulary, flows, and failure modes around payment systems so the lab can reason about money movement with less ambiguity.
Focuses on semantics and operational edges, not just integration plumbing.
Active work joining capture_session_id, support packets, context work, product trace, and deterministic workflows in Sitelayer.
Uses a real construction-ops product as the proving ground for evidence-to-task loops instead of a synthetic demo.
Experiments in monitor focus, room/world models, overlay surfaces, and desktop attention routing across sando-tracker, learning-overlay, and personal-usability.
Treats attention and overlays as connected system surfaces rather than as a standalone headset product.
Research into how a complex strategy game should expose state, legality, consequence, replay, and inspection without fragmenting truth across engine and UI layers.
Uses a live game project to study pedagogy, projection, and explanatory interfaces instead of treating them as afterthoughts.
The standalone Learn app turns Mesh learning APIs into a daily study desk, reading library, recall queue, glossary, ontology atlas, proof workflow, and diagnostics surface.
Connects reading, recall, proofs, sessions, and belief capture back to the same control-plane substrate.
Sandolab is the applied research lab of Taylor Sando. Public work here points to the proof layer behind the consulting: control-plane tooling, Sitelayer, research notes, and selected software experiments.
Relevant background includes University of Manitoba research in psychology and computer science, software work at SkipTheDishes, Datomar Labs, and ReLease/Cios, and current private control-plane development.
Based in Winnipeg, MB.