Applied lab + product proof

Sandolab

The public proof layer behind Taylor Sando's work on AI-agent control planes, Sitelayer, and research-driven system design.

Every system below is live, screenshot-honest, or marked private — no slideware. This is where the claims on taylorsando.com get verified.

Best fit

Teams adding agents, automation, or orchestration to real workflows and needing clearer boundaries before scale.

Current center

Control Plane, Sitelayer, and the machinery that connects evidence, tasks, research, and code.

Why this site exists

taylorsando.com is the concise entry point. Sandolab is where live systems, research threads, and proof surfaces stay inspectable.

Last six months · mined from git history
11,000+
Git commits
30+
Repositories
8+
Live apps
1
Operator + agent fleet

Current Work

The public story is now narrower and more concrete: Control Plane is the agent infrastructure, Sitelayer is the product proving ground, and the research loop keeps both tied to evidence instead of drift.

Agent Infrastructure

Control Plane

Mesh is the authority kernel for task routing, runner state, file activity, research deposits, beliefs, telemetry, and operator surfaces.

The work is about defensible autonomy: leases, assignments, review gates, evidence, and a real audit trail for agent work.

Product Pilot

Sitelayer

Sitelayer is the construction-ops product loop: blueprint takeoff, estimating, crew scheduling, rentals, inventory, QBO sync, and field feedback.

It is also where capture_session_id, support packets, context work, product trace, and deterministic workflows are being forced into a real product shape.

Research Loop

Evidence Flywheel

Browser-backed research, ontology notes, product traces, and agent outputs feed a loop of deposits, synthesis, follow-up questions, and implementation work.

The goal is not a demo graph. It is a system that remembers why work exists and which evidence should change the next task.

Selected Proof

Control-plane systems
Private repos span Mesh, Orchestrator, OCC, and Console for agent routing, file activity tracking, policy tooling, and operator workflows.
Research and ontology work
Digital ontology, payment ontology, browser-backed research, and belief maintenance keep vocabulary and evidence coherent.
Sitelayer product loop
Construction-ops workflows, capture sessions, support packets, and product-trace handoffs give the control-plane work a real proving ground.
Public proof surfaces
Learn, WinWar, tracking and overlay systems, Hockeypedia, simulations, and public writing show how the underlying work thinks in the open.
Public Proof

Proof Layer

This site is where the consulting claims connect to live systems and current research. It is not the short pitch; it is the surface you open when you want to inspect how the work thinks.

Operational control plane

Mesh, Orchestrator, OCC, and Console cover file activity, routing, policy, and operator-facing workflows.

Sitelayer proving ground

Sitelayer pushes the architecture through real construction-ops workflows, capture sessions, support packets, and product-trace handoffs.

Ontology and evidence

Digital ontology, payment ontology, and belief maintenance keep vocabulary, delegation, and evidence coherent.

Applied product threads

Sitelayer, Learn, WinWar, tracking and overlay systems, Hockeypedia, and simulations act as live proving grounds.

Routing and auditability

Worktree isolation, task routing, review hooks, operator visibility, and the surfaces needed to keep agent work defensible.

Research automation

Seed, collect, synthesize, and follow up on research topics without losing the thread between source material and decisions.

Semantic design

Ontology work for control planes, payments, and broader digital systems when the vocabulary itself is part of the architecture problem.

Interface proving grounds

Game systems, overlay tools, analytics, and the Learn workbench give the architecture pressure from real interfaces instead of staying abstract.

Use taylorsando.com for the concise consulting version. Stay here when you want to inspect the proof layer in public.

Product Threads

Public systems and experiments that show the range of the lab. They are supporting proof, not the main consulting offer.

The Yard — live screenshot
Unified ecosystem
Experiment

The Yard

yard.sandolab.xyz — one backyard, one food web

One unified isometric backyard where every sim shares the same clock, weather, and economy: an ant colony, a bee hive, a bird feeder, hummingbirds, butterflies, squirrels, a pond, and the night shift all trade nectar, seeds, insects, and soil through a single ledger. Lean into colony, hive, or feeder perspectives — some open live cutaway views — and the yard keeps living while you're away.

12 interdependent species systemsShared seasons, weather, day-nightColony / hive / feeder cutaway viewsPersists + catches up between visits
Enter the yard →
Autonomous City — live screenshot
Watch-only planner
Experiment

Autonomous City

city.sandolab.xyz — watch-only city-builder ecology

A city-builder-inspired simulation where city hall, demand, roads, services, traffic, taxes, land value, pollution, fires, festivals, and construction pressure all run without player controls. You only watch the planner's choices and the consequences compound.

Autonomous zoning and road growthResidential, commercial, industrial demandTraffic, budget, services, pollutionFires, festivals, cranes, commuters
Observe the city →
Civilization Map — live screenshot
World-history sim
Experiment

Civilization Map

civ.sandolab.xyz — 8,000 years of watch-only world history

A generated 2D world map where a random number of civilizations begin in 5000 BC and keep expanding, splitting, trading, fighting, migrating, and urbanizing until 3000 AD. You can zoom, pan, change speed, or roll a new seeded world, but the map writes its own history.

5000 BC to 3000 AD timelineRandom seeded worldsCivilizations, cities, roads, bordersMigration, trade, conflict, collapse
Watch history →
Tidepool — live screenshot
4 min tide loop
Experiment

Tidepool

tidepool.sandolab.xyz — top-down rocky pool with a tide cycle

A top-down rocky tidepool with anemones, hermit crabs, sea stars, mussel beds, and a 4-minute tide cycle. At low tide anemones close and a gull occasionally swoops in; at high tide everything submerges and ripples scatter the surface.

4-minute tide cycleAnemones open/close with tideHermits + sea stars + musselsGull predator at low tide
Watch the tide →
Bonsai — live screenshot
Wall-clock growth
Experiment

Bonsai

bonsai.sandolab.xyz — one tree, real wall-clock growth

A single juniper growing in real wall-clock time. Branches mature, leaves bud, new sprouts emerge. Click any leafy tip to prune that branch and everything downstream. The tree's progress is saved to localStorage so it keeps growing between visits — leave it for a day and come back to find new growth.

Persists across reloadsCatches up on missed wall-clock timeClick to pruneSlow, contemplative pace
Tend the tree →
Aquarium — live screenshot
Food-chain sandbox
Experiment

Aquarium

aquarium.sandolab.xyz — living ecosystem with a full food chain

A side-on aquarium tank with tetras, guppies, angelfish, gouramis, sharks, shrimp, snails, crabs, anemones, and plants. Full lifecycle: eggs hatch, juveniles grow, adults reproduce when well-fed, prey flee predators, dead fish sink and feed the scavengers. Drop pellets, place any species into the tank, and watch the food chain settle.

10 species + brood lifecyclePredator/prey + schoolingSinking food + detritus + scavengersClick to drop a creature or pellet
Stock the tank →
Sea Otter Raft — live screenshot
Independent states
Experiment

Sea Otter Raft

otter.sandolab.xyz — sea otters foraging, playing, sleeping

A six-otter raft simulation. Otters dive for clams, urchins, fish, and the occasional rock to play with; eat what they catch, groom themselves with both paws, sleep with paws over their eyes, play in pairs, and scatter when an eagle's shadow passes overhead.

Per-otter state machineIndependent limb articulationReal prey + rock playthingsEagle + pike predators
Watch the raft →
Magic 8-Ball — live screenshot
Physics toy
Experiment

Magic 8-Ball

8ball.sandolab.xyz — physics + voice packs + horoscopes

A 3D Magic 8-Ball with multiple die shapes, voice packs, a council-of-three mode, a tarot spread, share-able state, and a CRT/Konami easter egg. Built to test how far a single-page WebGL toy can stretch.

WebGL die physicsVoice packs + tarotCouncil & daily modesShare-link state
Shake the ball →
Experiment

Octopus Impossible Box

impossible-box.sandolab.xyz — useless-box mechanism with attitude

A tabletop useless-box toy: flip the lever or pry the lid, and the octopus inside opens the box just long enough to shut the switch off again. The timing varies between snap strikes, fakeouts, ink clouds, and lid tantrums.

Lever, lid, and tentacle timingMultiple defensive reactionsHold-time counterCanvas-drawn mechanical toy
Flip the switch →
Attention Systems

Tracking & Overlay Systems

sando-tracker, learning-overlay, Learn, personal-usability

Current attention, overlay, and learning-surface work across a monitor-focus service, world-model editor, X11 HUD experiments, Learn, and desktop attention services.

Monitor focus serviceWorld-model editorX11 HUD modeAttention services
View systems →
WinWar — live screenshot
Live AI vs AI duel
Game Systems

WinWar

Strategy-game engine, replay, projection, and tutorialization

A strategy-game research project built around a TypeScript engine and browser projection layer, focused on legality, consequence, replay, inspection, and guided onboarding for complex state.

TypeScript engineBrowser projectionReplay & inspectionTutorial guidance
Private Tailscale build — live screenshot
Chess Trainer — live screenshot
Stockfish + LLM coach
Training Systems

Chess Trainer

chess.sandolab.xyz — Stockfish play, puzzles, LLM coaching

A self-hosted chess training app: play graded games against Stockfish, drill adaptive Lichess puzzles, get LLM-written explanations of blunders and critical positions, and run spaced-repetition endgame drills — all behind a single-user Tailscale endpoint.

Play vs Stockfish at your ELOAdaptive puzzle rating bandsLLM blunder & position coachingEndgame drills + spaced review
Private Tailscale build — live screenshot
Ontology Research

Digital Ontology

Layered thesis, belief maintenance, and stack-model research

A living ontology research corpus mapping delegation, authority, retrieval, trust, and control surfaces across the digital stack, with Mesh-backed belief maintenance around the long-form thesis.

Layered stack thesisBelief maintenanceAuthority & delegationTrust surfaces
Active research corpus
Learning Workbench

Learn

learn.sandolab.xyz - standalone Mesh-backed study desk

A personal learning workbench extracted from the control-plane console: Today aggregator, library/PDF reader, spaced recall, glossary, ontology atlas, bridge signals, proof exploration, sessions, and diagnostics.

Today queueLibrary + PDF readerRecall and glossaryProofs + sessions
Private Tailscale build - active workbench
Sitelayer — live screenshot
Active product dashboard
Product Pilot

Sitelayer

Construction operations platform and capture loop

An active construction-ops product for exterior cladding contractors: blueprint takeoff, estimates, crew scheduling, rentals, inventory, QBO sync, and feedback capture tied back to reviewable work.

Blueprint takeoffDeterministic workflowsFeedback capture spineQBO and rentals flows
Private repo - active product pilot
Hockeypedia — live screenshot
Sports data
Sports Analytics

Hockeypedia

Trade lineage and NHL data work

Hockey data project focused on trade lineage, player/game ingestion, and public analytics surfaces.

Trade lineageGame ingestionPlayer pagesAnalytics surfaces
Visit Hockeypedia →
Building in public

Concern Protocol

Across these projects I'm extracting one pattern: product usage becomes structured evidence, becomes a reviewable concern, becomes an optional dispatch, becomes an auditable callback. It is running inside Sitelayer today; the reusable kit is being pulled out in the open.

01

Capture

Structured evidence from real product use — not a screenshot in a Slack thread.

Live in Sitelayer
02

Concern

A reviewable work item with the evidence, context, and identity attached.

Live in Sitelayer
03

Dispatch

Optional handoff to a human, an issue tracker, or an agent runner — under policy.

Live · extraction in progress
04

Callback

An auditable “what actually happened to this report?” resolution timeline.

Live in Sitelayer
05

Kit

The same loop, packaged for your product, with your own accounts and store.

In development

Agent dispatch is pluggable. Sitelayer dispatches to my private agent fleet today — but the contract is a swappable adapter, so it can just as well point at your own runner, GitHub, Linear, or a human review queue. The private backend is the reference implementation, never a requirement.

Knowledge Curation Loop

The Research Flywheel

One public proof thread is the research workflow: notes, deposits, and open questions turning into a repeatable loop of collection, synthesis, and follow-up.

1
Seed
Ontology notes and open questions become research topics
2
Collect
Claude, Gemini, and Codex research each topic in parallel
3
Synthesize
Deposits merge into coherent narratives with confidence notes
4
Spawn
Follow-up questions are surfaced, reviewed, and re-queued
SEEDCOLLECTEVALUATESYNTHESIZEFOLLOW-UPAPPROVESEED
Live
Topic queue
Parallel
Model deposits
Ongoing
Syntheses
Triangulated
Model coverage

Multi-Model Triangulation

Topics can be researched by Claude, Gemini, and Codex in parallel, with synthesis capturing agreement and disagreement.

Readiness Checks

The workflow uses deposit counts, source variety, and review steps before a topic is treated as synthesis-ready.

Recursive Depth

Each synthesis surfaces new follow-up questions that can spawn the next topic. The system gets more useful as the loop continues.

📚

Goal-Directed Literature Recognition

Current research tooling includes literature-scanning work tied to active topics so external sources stay connected to the control-plane agenda.

Research Threads

These are the research threads feeding the control-plane work, product experiments, and consulting decisions in public.

Control-Plane Ontology Curation

Knowledge Systems

Ongoing work to keep the lab's ontology, notes, task history, and evidence layer coherent as new work lands.

Treats knowledge curation as a live control-plane concern rather than static documentation.

Digital Ontology

Ontology Research

A living thesis on delegation, authority, identity, retrieval, trust, and control surfaces across the digital stack, with Mesh-backed belief updates around the long-form corpus.

Treats digital infrastructure as an ontology and governance problem rather than just an app or protocol inventory.

Payment Ontology Research

Fintech Systems

Exploring the vocabulary, flows, and failure modes around payment systems so the lab can reason about money movement with less ambiguity.

Focuses on semantics and operational edges, not just integration plumbing.

Sitelayer Capture Loop

Product Systems

Active work joining capture_session_id, support packets, context work, product trace, and deterministic workflows in Sitelayer.

Uses a real construction-ops product as the proving ground for evidence-to-task loops instead of a synthetic demo.

Tracking & Overlay Systems

Attention Systems

Experiments in monitor focus, room/world models, overlay surfaces, and desktop attention routing across sando-tracker, learning-overlay, and personal-usability.

Treats attention and overlays as connected system surfaces rather than as a standalone headset product.

WinWar Interface Research

Game Systems

Research into how a complex strategy game should expose state, legality, consequence, replay, and inspection without fragmenting truth across engine and UI layers.

Uses a live game project to study pedagogy, projection, and explanatory interfaces instead of treating them as afterthoughts.

Learn Workbench

Learning Systems

The standalone Learn app turns Mesh learning APIs into a daily study desk, reading library, recall queue, glossary, ontology atlas, proof workflow, and diagnostics surface.

Connects reading, recall, proofs, sessions, and belief capture back to the same control-plane substrate.

About

Sandolab is the applied research lab of Taylor Sando. Public work here points to the proof layer behind the consulting: control-plane tooling, Sitelayer, research notes, and selected software experiments.

Relevant background includes University of Manitoba research in psychology and computer science, software work at SkipTheDishes, Datomar Labs, and ReLease/Cios, and current private control-plane development.

Based in Winnipeg, MB.